

Bad at fires
Great at friendship
PHYSICS CO-OP COMEDY
1–4 PLAYERS
STEAM / 2027


Bad at fires
Great at friendship
PHYSICS CO-OP COMEDY
1–4 PLAYERS
STEAM / 2027
FIRST-PERSON CO-OP
Save everyone
Leave less destruction
than the fire did
●1–4 firefighters
●Wild tools
●Teamwork rescues
GAMEPLAY LOOP
01 GEAR UP
Choose a location. Pick tools at the station.
02 GET THERE
Reach the call. Connect to a hydrant.
03 RESCUE
Fight the fire. Clear a route. Carry people out.
04 REGROUP
Return to base. Re-equip for the next call.
New locations, hazards and unlocks every few calls.
GEAR UP
Pick the kit.
Share the jobs.
●Masks and extinguishers
●Stretchers
●First aid
●Hoses and helmets
and more…
STATION INVENTORY CONCEPT
GET THERE
The first challenge:
getting there
Choose the route together.
The call will not wait.
ROAD / HAZARD CONCEPT
The hose fights back
Your main tool has recoil.
Tame it with friends
or brace against it.
Don’t stop
talking
●Call out what you see
●Help from a distance
●Or just annoy your friends
Proximity voice + radio
Proposed voice features
BUILT ON TEAMWORK
Get them
out alive
●One clears the route
●One carries the civilian
●Everyone has a job
Fire changes the room.
Keep changing the plan.
Make it
your station
●Customise your base
●Unlock new tools
●Collect suits and helmets
PROPOSED META
Proof of Virality
10K+
WISHLISTS
Before the full announcement. Before marketing.
Following Ukrainian Games Festival 18–24 Aug 2026
TOP WISHLIST COUNTRIES
Germany
Poland
United States
RSG data, confirmed Oct 2026


CORE / AUDIENCE — Early Access since 18 Aug 2026
386,279
Demo downloads
315,570
All-time wishlists
TOP 50
Steam Next Fest demos
76%
Mostly Positive
121
Countries of players
300,044+ demo & playtest players¹
Stats according to 22 Sep 2026. Downloads since Feb 2026. Top 50: Jun 2026.
¹ Players: 13 Aug snapshot.

STEAM / 2027
OUR FIRST CO-OP FOUND ITS CREW

OUR FIRST CO-OP FOUND ITS CREW
CORE / AUDIENCE — Early Access since 18 Aug 2026

386,279
315,570
Demo downloads
All-time wishlists
TOP 50
76%
121
Steam Next Fest demos
Mostly Positive
Countries of players
300,044+ demo & playtest players¹
Stats according to 22 Sep 2026. Downloads since Feb 2026. Top 50: Jun 2026.
¹ Players: 13 Aug snapshot.
Last Pirates: media reach
40M+
10,000+
views in media
user-generated content
350k+
4,000+
watch hours
unique streamers
104.3M
Steam impressions
Game + demo, lifetime. Separate from media views
CO-OP TESTING PLAN
01 Squad playtests
Watch the first rescue.
Find where squads get stuck.
02 Creator sessions
Record real squad play.
See what creators share.
03 Public demo
Track visits and wishlists.
Watch for voluntary replay.
Proposed plan.
Sessions need a playable build.

Q4 2026
Rescue slice
One complete rescue.
Stable playtest build.
FEB 2027*
Public demo
Unaided first rescue.
Voluntary squad replay.
2027
Release
Resolve critical bugs.
Agree the release plan.
Targets depend on testing, scope and resources
* February Next Fest target Participation unconfirmed

STEAM / 2027
APPROXIMATE TIMELINE

APPROXIMATE TIMELINE
Q4 2026
Rescue slice
One complete rescue.
Stable playtest build.
FEB 2027*
Public demo
Unaided first rescue.
Voluntary squad replay.
2027
Release
Resolve critical bugs.
Agree the release plan.
Targets depend on testing, scope and resources
* February Next Fest target Participation unconfirmed
One call.
Different ways out.
REPLAYABILITY
●Choose another route
●Adapt as the fire spreads
●Let water wreck the plan
●New maps keep arriving
Proposed slice: one rescue worth playing again.
BUILT BY RETROSTYLE GAMES

ART STUDIO
Game art and animation for SEGA, Ubisoft, Disney and more.

Last Pirates: Die Together
Our first co-op. 315K wishlists aboard.

WHAT WE DO
●Game development
Design and build
the rescue co-op
●Art and animation
Characters, locations
and visual identity
●Community and creators
Bring our Last Pirates: Die Together launch experience

●QA
Test the co-op experience
●Launch support
Plan the release and reach the right co-op audience
Scope, budget and territories are open for discussion.

STEAM / 2027

WHAT WE NEED FROM A PUBLISHER
●Marketing & exposure
Creator connections, industry visibility, a community that loves co-op and sim
●Funding
Development and marketing budget to scale the launch
WHAT WE NEED FROM A PUBLISHER
●Marketing & exposure
Creator connections, industry visibility, a community that loves co-op and sim
●Funding
Development and marketing budget to scale the launch
●Launch support
Plan the release and reach the right co-op audience
●QA
Test the co-op experience
Scope, budget and territories are open for discussion.




THANKS FOR
YOUR TIME!
Let’s team up for the next call
Talk publishing with us and wishlist
Flame & Blame on Steam
boost@retrostylegames.com
Partnerships

THANKS FOR
YOUR TIME!
Let’s team up for the next call
Talk publishing with us and wishlist
Flame & Blame on Steam

















