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Bad at fires

Great at friendship

PHYSICS CO-OP COMEDY

1–4 PLAYERS

STEAM / 2027

Bad at fires

Great at friendship

PHYSICS CO-OP COMEDY

1–4 PLAYERS

STEAM / 2027

FIRST-PERSON CO-OP

Save everyone

Leave less destruction

than the fire did

1–4 firefighters

Wild tools

Teamwork rescues

STEAM / 2027

FIRST-PERSON CO-OP

Save everyone

Leave less destruction

than the fire did

1–4 firefighters

Wild tools

Teamwork rescues

01 GEAR UP

Choose a location. Pick tools at the station.

02 GET THERE

Reach the call. Connect to a hydrant.

03 RESCUE

Fight the fire. Clear a route. Carry people out.

04 REGROUP

Return to base. Re-equip for the next call.

GAMEPLAY LOOP

 

STEAM / 2027

New locations, hazards and unlocks every few calls.

GAMEPLAY LOOP

 

01 GEAR UP

Choose a location. Pick tools at the station.

02 GET THERE

Reach the call. Connect to a hydrant.

03 RESCUE

Fight the fire. Clear a route. Carry people out.

04 REGROUP

Return to base. Re-equip for the next call.

New locations, hazards and unlocks every few calls.

Pick the kit.

Share the jobs.

Masks and extinguishers

Stretchers

First aid

Hoses and helmets
and more…

STATION INVENTORY CONCEPT

GEAR UP

STEAM / 2027

GEAR UP

Pick the kit.

Share the jobs.

Masks and extinguishers

Stretchers

First aid

Hoses and helmets
and more…

STATION INVENTORY CONCEPT

The first challenge:

getting there

Choose the route together.

The call will not wait.

ROAD / HAZARD CONCEPT

GET THERE

STEAM / 2027

 

GET THERE

The first challenge:

getting there

Choose the route together.

The call will not wait.

ROAD / HAZARD CONCEPT

The hose fights back

Your main tool has recoil.

Tame it with friends

or brace against it.

STEAM / 2027

 

The hose fights back

Your main tool has recoil.

Tame it with friends

or brace against it.

Don’t stop

talking

Call out what you see

Help from a distance

Or just annoy your friends

Proximity voice + radio

Proposed voice features

I SAID LEFT!

MY NAME IS JEFF?

 

STEAM / 2027

 

Don’t stop

talking

Call out what you see

Help from a distance

Or just annoy your friends

Proximity voice + radio

Proposed voice features

Get them

out alive

One clears the route

One carries the civilian

Everyone has a job

Fire changes the room.

Keep changing the plan.

STEAM / 2027

 

BUILT ON TEAMWORK

BUILT ON TEAMWORK

Get them

out alive

One clears the route

One carries the civilian

Everyone has a job

Fire changes the room.

Keep changing the plan.

Make it
your station

Customise your base

Unlock new tools

Collect suits and helmets

PROPOSED META

STEAM / 2027

 

Make it
your station

Customise your base

Unlock new tools

Collect suits and helmets

PROPOSED META

Proof of Virality

10K+

WISHLISTS

Before the full announcement. Before marketing.

Following Ukrainian Games Festival 18–24 Aug 2026

TOP WISHLIST COUNTRIES

Germany

Poland

United States

RSG data, confirmed Oct 2026

STEAM / 2027

 

Proof of Virality

10K+

WISHLISTS

Before the full announcement. Before marketing.

Following Ukrainian Games Festival 18–24 Aug 2026

TOP WISHLIST COUNTRIES

Germany

Poland

United States

RSG data, confirmed Oct 2026

PROOF OF VIRALITY

100K–200K

views per organic video

Still in development.
Marketing is yet to start.

Flame and Blame / RSG

Organic video

100K–200K views

Organic video

100K–200K views

 

STEAM / 2027

ORGANIC VIDEO REACH

 

PROOF OF VIRALITY

ORGANIC VIDEO REACH

 

100K–200K

views per organic video

Still in development.
Marketing is yet to start.

Organic video

100K–200K views

Organic video

100K–200K views

 

Friends who turn a shared problem into a game night.

PEAK

Built on teamwork

Schedule I

Co-op job sim with deep progression

Embr

Firefighting
and environment

Our focus: rescue together while the tools and the environment fight back.

STEAM / 2027

CORE / AUDIENCE

 

CORE / AUDIENCE

 

Friends who turn a shared problem into a game night.

PEAK

Schedule I

Embr

Built on teamwork

Co-op job sim with deep progression

Firefighting
and environment

Our focus: rescue together while the tools and the environment fight back.

CORE / AUDIENCE — Early Access since 18 Aug 2026

386,279

Demo downloads

315,570

All-time wishlists

TOP 50

Steam Next Fest demos

76%

Mostly Positive

121

Countries of players

300,044+ demo & playtest players¹

Stats according to 22 Sep 2026. Downloads since Feb 2026. Top 50: Jun 2026.
¹ Players: 13 Aug snapshot.

STEAM / 2027

OUR FIRST CO-OP FOUND ITS CREW

 

OUR FIRST CO-OP FOUND ITS CREW

 

CORE / AUDIENCE — Early Access since 18 Aug 2026

386,279

315,570

Demo downloads

All-time wishlists

TOP 50

76%

121

Steam Next Fest demos

Mostly Positive

Countries of players

300,044+ demo & playtest players¹

Stats according to 22 Sep 2026. Downloads since Feb 2026. Top 50: Jun 2026.
¹ Players: 13 Aug snapshot.

Last Pirates: media reach

40M+

views in media

10,000+

user-generated content

350k+

watch hours

4,000+

unique streamers

Steam impressions

Game + demo, lifetime. Separate from media views

STEAM / 2027

 

104.3M

Last Pirates: media reach

40M+

10,000+

views in media

user-generated content

350k+

4,000+

watch hours

unique streamers

104.3M

Steam impressions

Game + demo, lifetime. Separate from media views

01 Squad playtests

Watch the first rescue.

Find where squads get stuck.

02 Creator sessions

Record real squad play.

See what creators share.

03 Public demo

Track visits and wishlists.

Watch for voluntary replay.

Proposed plan.
Sessions need a playable build.

STEAM / 2027

 

CO-OP TESTING PLAN

 

CO-OP TESTING PLAN

 

01 Squad playtests

Watch the first rescue.

Find where squads get stuck.

02 Creator sessions

Record real squad play.

See what creators share.

03 Public demo

Track visits and wishlists.

Watch for voluntary replay.

Proposed plan.
Sessions need a playable build.

Q4 2026

Rescue slice

One complete rescue.

Stable playtest build.

FEB 2027*

Public demo

Unaided first rescue.

Voluntary squad replay.

2027

Release

Resolve critical bugs.

Agree the release plan.

Targets depend on testing, scope and resources

* February Next Fest target Participation unconfirmed

STEAM / 2027

 

APPROXIMATE TIMELINE

APPROXIMATE TIMELINE

Q4 2026

Rescue slice

One complete rescue.

Stable playtest build.

FEB 2027*

Public demo

Unaided first rescue.

Voluntary squad replay.

2027

Release

Resolve critical bugs.

Agree the release plan.

Targets depend on testing, scope and resources

* February Next Fest target Participation unconfirmed

One call.

Different ways out.

REPLAYABILITY

Choose another route

Adapt as the fire spreads

Let water wreck the plan

New maps keep arriving

Proposed slice: one rescue worth playing again.

STEAM / 2027

 

One call.

Different ways out.

REPLAYABILITY

Choose another route

Adapt as the fire spreads

Let water wreck the plan

New maps keep arriving

Proposed slice: one rescue worth playing again.

STEAM / 2027

 

BUILT BY RETROSTYLE GAMES

 

ART STUDIO

Game art and animation for SEGA, Ubisoft, Disney and more.

Last Pirates: Die Together

 

Our first co-op. 315K wishlists aboard.

BUILT BY RETROSTYLE GAMES

 

ART STUDIO

Game art and animation for SEGA, Ubisoft, Disney and more.

Last Pirates: Die Together

 

Our first co-op. 315K wishlists aboard.

Game development

Design and build
the rescue co-op

Art and animation

Characters, locations
and visual identity

Community and creators

Bring our Last Pirates: Die Together launch experience

STEAM / 2027

WHAT WE DO

 

WHAT WE DO

 

Game development

Design and build
the rescue co-op

Art and animation

Characters, locations
and visual identity

Community and creators

Bring our Last Pirates: Die Together launch experience

QA

Test the co-op experience

Launch support

Plan the release and reach the right co-op audience


Scope, budget and territories are open for discussion.

STEAM / 2027

WHAT WE NEED FROM A PUBLISHER

 

Marketing & exposure

Creator connections, industry visibility, a community that loves co-op and sim

Funding

Development and marketing budget to scale the launch

WHAT WE NEED FROM A PUBLISHER

 

Marketing & exposure

Creator connections, industry visibility, a community that loves co-op and sim

Funding

Development and marketing budget to scale the launch

Launch support

Plan the release and reach the right co-op audience

QA

Test the co-op experience


Scope, budget and territories are open for discussion.

THANKS FOR

YOUR TIME!

Let’s team up for the next call

Talk publishing with us and wishlist

Flame & Blame on Steam

boost@retrostylegames.com

Partnerships

THANKS FOR

YOUR TIME!

Let’s team up for the next call

Talk publishing with us and wishlist

Flame & Blame on Steam